/* ─────────────────────────────────────────────────────────────────────────
 * design-systems/sega/tokens.css
 *
 * Arcade-inspired game interface. Vivid blue canvas, genuinely white
 * panels (two reading zones — see DESIGN.md), hard offset shadows instead
 * of blurred drop shadows, bright yellow accent.
 * ─────────────────────────────────────────────────────────────────── */

:root {
  /* Surface */
  --bg: #4502ff;
  --surface: #ffffff;
  --surface-warm: #f2f0ff;

  /* Foreground (on-panel ink; see DESIGN.md for the on-canvas exception) */
  --fg: #111827;
  --fg-2: #1f2937;
  --muted: #5b6472;
  --meta: #7c8592;

  /* Border — doubles as the offset-shadow color; see DESIGN.md */
  --border: #111827;
  --border-soft: #dcd6ff;

  /* Accent */
  --accent: #ffda14;
  --accent-on: #1a1400;
  --accent-hover: color-mix(in oklab, var(--accent), black 8%);
  --accent-active: color-mix(in oklab, var(--accent), black 14%);

  /* Semantic */
  --success: #16a34a;
  --warn: #d97706;
  --danger: #dc2626;

  /* Typography — fonts */
  --font-display: "VT323", ui-monospace, monospace;
  --font-body: "Inter", "Helvetica Neue", sans-serif;
  --font-mono: "JetBrains Mono", ui-monospace, monospace;

  /* Radius — small, hard-edged */
  --radius-sm: 4px;
  --radius-md: 6px;

  /* Typography — type scale */
  --text-xs: 13px;
  --text-sm: 15px;
  --text-base: 17px;
  --text-lg: 21px;
  --text-xl: 27px;
  --text-2xl: 35px;
  --text-3xl: 50px;
  --text-4xl: 68px;

  /* Typography — leading & tracking */
  --leading-body: 1.5;
  --leading-tight: 1.05;
  --tracking-display: 0.02em;

  /* Section rhythm */
  --section-y-desktop: 88px;
  --section-y-tablet: 64px;
  --section-y-phone: 44px;

  /* Layout */
  --container-max: 1160px;
  --container-gutter-desktop: 24px;
  --container-gutter-tablet: 16px;
  --container-gutter-phone: 16px;
}
