/* ─────────────────────────────────────────────────────────────────────────
 * design-systems/immersive/tokens.css
 *
 * Exhibit-style, game-like dark-green system. Unified dark canvas (bg and
 * surface both stay in the green family) so text stays legible everywhere
 * with a single --fg — the comic-panel outline is light-on-dark, not the
 * black-on-white a print reference might suggest.
 * ─────────────────────────────────────────────────────────────────── */

:root {
  /* Surface */
  --bg: #0b5c34;
  --surface: #14713f;
  --surface-warm: #1a824a;

  /* Foreground */
  --fg: #f5faf6;
  --fg-2: #dcefe0;
  --muted: #b9d6c2;
  --meta: #8fb89a;

  /* Border — light outline, always 2px+ per DESIGN.md */
  --border: #f5faf6;
  --border-soft: #3a8f5e;

  /* Accent */
  --accent: #f062b0;
  --accent-on: #1a0d15;
  --accent-hover: color-mix(in oklab, var(--accent), white 8%);
  --accent-active: color-mix(in oklab, var(--accent), black 10%);

  /* Semantic */
  --success: #4ade80;
  --warn: #fbbf24;
  --danger: #f87171;

  /* Typography — fonts */
  --font-display: "Oswald", "Arial Narrow", sans-serif;
  --font-body: "Inter", "Helvetica Neue", sans-serif;
  --font-mono: "JetBrains Mono", ui-monospace, monospace;

  /* Radius */
  --radius-sm: 10px;
  --radius-md: 16px;
  --radius-pill: 9999px;

  /* Typography — type scale */
  --text-xs: 12px;
  --text-sm: 14px;
  --text-base: 16px;
  --text-lg: 19px;
  --text-xl: 27px;
  --text-2xl: 40px;
  --text-3xl: 58px;
  --text-4xl: 76px;

  /* Typography — leading & tracking */
  --leading-body: 1.5;
  --leading-tight: 1.05;
  --tracking-display: 0.01em;

  /* Section rhythm */
  --section-y-desktop: 96px;
  --section-y-tablet: 68px;
  --section-y-phone: 48px;

  /* Layout */
  --container-max: 1180px;
  --container-gutter-desktop: 24px;
  --container-gutter-tablet: 16px;
  --container-gutter-phone: 16px;
}
